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A Global Perspective on the History of Mobile
Service Robots - "How did we get here?"


From Sci-Fi to Sci Fact
Fantasy Becomes Reality
Robots of the 80's
Evolution of Robotic Components
Personal Robots in the 21st Century
Conclusion

From Sci-Fi to Sci Fact

For decades, man has been fascinated with the idea of creating a machine in his own image.   And while the dream existed, such a machine did not.   Today, robots are no longer a science-fiction fantasy; they have become an accepted part of our daily lives, as steel collar workers, farmers, even medical assistants.   Robots are putting together automobiles, assembling delicate electronic parts, handling nuclear material, exploring the surface of other planets, and assisting surgeons in complex surgery.   They are replacing humans in mundane, precise or dangerous jobs with accuracy and an expediency level that even human beings cannot duplicate.   Robots today represent innovative leaps in technology and science.   These machines continue to fascinate and entertain.   And while most of today's working robots don't resemble popular culture's pre-conceived idea of what a "real robot" should look like, they are capable of independent, programmed work, they can move independently, and they have a memory and therefore some intelligence.   For almost as long as there has been a history, people have fantasized about how artificial beings could be used to perform tasks and become our servants.

Robots have played a significant role in pop culture, fantasy and myths for many years.   These fantasies range from story-telling and mythical folklore to human-like toys for amusement.   Robots are found in literature, art, film and television.

Robot Roots

Perhaps the first mention of these artificial or man-made servants was in the story of the Greek god Hephaestus, who is said to have fashioned two living female statues out of pure gold.   Following his example, the mythical artist Pygmalion sculpted the statue of a beautiful woman, subsequently fell in love with it and convinced the gods to give it life.   Or the Egyptians who created statues called "Enubus" whose mouths and jaws moved through a tube-like object.   Still later, a medieval Rabbi came up with the "golem," a clay figure that was said to have powers to protect people from their oppressors.   The "golem" was animated by certain holy words which, when placed in its mouth (or written on its forehead), brought it to life.

As Europe entered into what is known as the Industrial Age, people became more intrigued with the idea of artificial life.   Animated mannequins, called automatons, were created to mimic human life forms and mannerisms.   Pierre and Henri-Louis Jacquet-Droz, created realistic looking automatons mechanically programmed to perform tasks such as playing the piano, drawing pictures and writing poems.

In 1769, Baron Wolfgang von Kempelen produced a chess-playing Turkish gentleman.   The life-sized automaton sat at a large cabinet with a long pipe in one hand, consistently beating its living opponents at chess with the other hand.   Though the chess player was fascinating for many (including Edgar Allen Poe) the brains behind the figure was operated by a small man sitting inside the table, hidden by a trick door.

This interest in artificial life began to appear in literature as well.   Mary Wollstonecraft Shelley's classic novel Frankenstein, written in 1818, revealed a growing public awareness of the roles that science and technology were beginning to play in the world.   It also reflected popular concerns about that technology, which can still be found in science fiction today.   Author Isaac Asimov later coined the term "Frankenstein complex" to describe this fear of new technologies, especially of robots and their predecessors.

Origins of the Word Robot

A Czechoslovakian playwright named Karel Capek actually coined the term "robot" in a play called R.U.R. (Rossum's Universal Robots).   R.U.R. was a tale about human-like servants that were artificially created out of biological material to serve humans in factories and in the military.   Capek called these manufactured workers "robots," from the Czech word "robota," meaning obligatory work or servitude.   The word has since come to define our concept of artificial life.   Robot: "A machine devised to function in place of a living agent; one which acts automatically or with minimum of external impulse" or "An automatic apparatus or device that performs functions ordinarily ascribed to human beings or operates with what appears to be almost human intelligence."

The creatures of R.U.R. were just a first in what soon became a pop-media obsession.   Walking, talking and thinking mechanical robots, as we grew to know them, became widely popular in the flood of science fiction books, plays, comics, movies and television shows that began to proliferate the public in the 1930's.   The robot hype is a theme that never seems to lose the public's interest, as is evident in today's mainstream film and television.   The stories explored the marvels that a technology-happy humanity was looking forward to in the years to come.   These crude and campy early sci-fi fantasy images inspired children and are largely credited to helping plant the seeds in young inventive minds.   These minds grew to pave the way to the concepts of actual robotic products as they exist today.   Many early fans of the robot pop culture of the 30's 40's and 50's grew to become the inventors of today's modern robots.

Robots in Science Fiction

The automatons that appeared in the fiction of this time could either be friendly or evil.   The robots featured in Lester Del Rey's Helen O'Loy (1938) and Eando Binder's I, Robot (1939) are essentially happy to be faithful servants of humanity.   This is in sharp contrast to the chilling tale Fondly Fahrenheit by Alfred Bester (1954), in which a sophisticated robotic servant develops a penchant for murder, making its owner an unwilling accomplice to the crime, since he is considered responsible for his property's actions.   These robots were all formed with a humanoid image (arms, legs and faces).

Isaac Asimov, who is well-known for his short stories featuring robots, many of which were collected into the two volumes I, Robot (1950-different author from Binder's I, Robot) and The Rest of the Robots (1964).   Asimov describes the rise of a powerful robot industry and the increasing sophistication of its products.   These robots, while still technically out of the reach of today's science, are simply mechanical servants that are programmable, predictable and capable of doing only what they were created to do.

Asimov's robot stories have transcended their medium.   The author is still credited for devising the Three Laws of Robotics : 1. A robot may not injure a human being, or through inaction, allow a human being to come to harm. 2. A robot must obey the orders given it by human beings except where such orders would conflict with the First Law and 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.

Robots Created in Film and Television

What follows are many significant contributions to mass media that has helped (or hurt) the shaping of public perception the robot, and what they can or will do for mankind.   For the most part, film and television created a large body of work centered on the idea that robots are an innate threat.   Many times, the robots are shown to have taken over societies that they once served.

1927 Metropolis: Fritz Lang, a German director created this silent film set in the year 2000.   In this film, humanity has spilt into two distinct classes: the privileged owners and the downtrodden workers, the latter led by the heroine Maria.   A scientist creates a female robot to lead the rebellious workers into a premature and therefore disastrous revolt.   While that robot is quickly turned, through a rather magical process, into an exact duplicate of Maria, its first appearance is breathtaking: a shining metallic figure that slowly finds itself capable of movement, and through movement, life.

Few of the motion pictures in the decades that followed Metropolis were very original.   Dozens of grade-B science fiction/horror films came on the scene, featuring robot monsters as villains.   Films had titles like Robot Monster, Gog the Killer, Target Earth and The Colossus of New York.   These movies usually followed one of two basic plots: the mad scientist version - a man who creates the machine for the good of humanity but the machines turn on their creator and attempts to destroy everything in its path, before being stopped by the fearless hero.   The other theme usually features robots as aliens who want to take over the Earth.   The machine then goes around smashing through buildings, sending lightning bolts from its fingertips, or hypnotizing Earthlings into submission.   The movies end when the hero finds some weakness in the robot's makeup and defeats the "monster."   Below is a list of the most popular robotic-themed movies and television shows of the century:

1951 The Day the Earth Stood Still:  An alien Klaatu lands his starship in the United States.   He is accompanied by Gort, a 12-foot-high silvery robot.   Their mission is to warn humanity to reach peace, or else.   The other peoples of the galaxy have turned over all authority to robots such as Gort, who essentially make up the galactic police force.

1956 Forbidden Planet:  Here we meet "Robbie the Robot" one of the most popular robots in the history of film and the first in a long line of lovable machines.   Robbie is manufactured by humans (with the help of knowledge obtained from alien sources).   It is the handy household robot we've all dreamed about.   Robbie can cook, clean, sew and manufacture anything once given a sample.   It also has a voice.   The scientist Morbius, who built the robot, gives it a blaster and orders it to fire upon a group of horrified astronauts.   Faced with a conflict of the First and Second Laws, poor Robbie almost blows a gasket before Morbius cancels the order.

1963 Dr. Who:  A time travelling hero frequently meets up with his most dreaded enemies: Daleks, dome-shaped robots that were originally created as weapons during a planetary conflict.   The evil Daleks live on, following their programmed orders to eliminate all life wherever they find it.   Five hundred years after a nuclear war has devastated the planet Skaro, the Doctor (William Hartnell), Barbara, Ian, and Susan materialize in a petrified forest where the pacifist Thals face starvation.   Our heroes visit a nearby city that is home to the last remaining Daleks, terrifyingly cold-blooded mutants encased in armed, pepper-pot-like shells, and become involved in a desperate battle for survival.   Given a nightmarish atmosphere by a surreal electronic score, "The Daleks" proved the template for many a future Dr. Who adventure.

1966 Lost in Space:  A 20th Century Fox Television show.   Originally conceived as "The Swiss Family Robinson in Space," this groundbreaking series warmed the hearts of the nation.   Dr. Smith, who gets trapped inside the space ship as he tries to sabotage the mission, befriends the robot.   It was always the witty retorts of "Robot" that made the show great.   Robot's verbal battles with Dr. Smith have a special place in the history of television.

1968 2001 - A Space Odyssey:  This film is about a manned spaceship, sent out to investigate a signal being transmitted by the mysterious "monolith," that is almost totally supervised and operated by a computer named the HAL 2000.   HAL is the ship, in the sense that the computer itself is the brain and the ship is the body.   Eventually, HAL, following a time-honored tradition (in fiction at any rate), decides that it can handle things better than its human passengers, and begins to "deactivate" them.   The one surviving astronaut is forced to perform what can best be described as the robotic equivalent of a lobotomy in order to regain control of the ship.

1966-1969 Star Trek:  This is a television series that portrayed most of its robots as dangers rather than intelligent tools.   The plot would go something like this: a computer and/or robot that is in some way superior to the usual model is introduced onto the starship Enterprise.   It looks over the territory, decides that it wants to take over and exterminate all biological life, and proceeds to do just that, over the objections of the crew.   The episode ends with the hero, Captain Kirk, using his "superior" human logic to devastate the computer's programming; the machine then self-destructs in some suitably dramatic fashion.

1969 THX 1138:  A long running British television series about humans living in a totally sterile world, an ordered community governed by a computer, with enforcement by grim-looking law robots with silver faces.   THX 1138 works underground at the robot factory building robot cops.   When his wife starts cutting back on his mandatory drug usage, his job performance falters.   Considered a threat to society, he is put into a prison which has no walls.   Desperate for freedom, he steals a futuristic race car and makes his escape.

1972 Silent Running:  The plot concerns the attempts of a young ecologist to preserve the last bastion of Terran plant life, an orbiting dome-shaped habitat.   He is aided in his quest by three small robotic drones, Huey, Dewey and Louey.   These three triangular robots march around the habitat on truncated legs, communicating with each other by electronic signals.   Their purpose is to maintain the station and its greenery.   The ecologist talks to them, orders them, plays poker with them and treats them more as companions than as machines.

1973 Sleeper:  This is a comedy, a gag-filled sci-fi spoof about a frozen man who has to adapt to a strange futurist world when he thaws out.   In 1973, nerdy Miles Monroe (Woody Allan) goes in for minor surgery - and ends up cryogenically frozen after his untimely and unexpected death.   Two hundred years later, Miles is up and about again, in a brave new world of huge vegetables, robotic servants, and "orgasmatrons."   The hapless hero is wanted for being an "alien" and he is captured by a band of guerrillas who want to recruit him to their cause.

1973 Westworld:  Yul Brynner and James Brolin star in this futuristic story of robotic mayhem.   Westworld is a technological resort in which a vacationer's wildest fantasies are made real.   When the resort's robots begin to kill the clients, the fantasy becomes a nightmare.   Two Chicago businessmen spend $1,000 a day to stay at Westworld, one of three amusement parks that feature remarkably life-like androids and realistic settings; the others are Romanworld and Medievalworld.   During their 'frontier town' vacation, they rob banks, sleep with robot prostitutes, start brawls in the local saloon, and even gun down the local sheriff.   Westworld's technicians patch up the robots at night, and the androids are then ready to begin another day of servicing the customers.   The nightmare begins when a computer virus infects the system that controls the robots.   They become self-aware and vicious.

1976 FutureWorld:  Yul is back and teamed up with Peter Fonda in another sci-fi thriller about theme park androids infiltrating human society.   The robots this time are in a fantasy future where everyone can have a robot servant/friend/lover (for a price).   This time, the backers are not interested simply in a theme park for families.   Now they have set their sights on nothing less than global domination.   Led by the evil Duffy, Futureworld robots and representatives rebuild the Old West and Middle Ages amusement centers, and invent a new space travel simulation.   A pair of reporters, along with a group of international businessmen, accept invitations to tour the new facility.   The skeptical scribes soon uncover an evil plot to make look-alike android copies of the esteemed folk in their group, and use these impostors to do their bidding.

1977-2005 Star Wars (Episodes 1 - 6): The main plotline of the screen saga, The Phantom Menace, Attack of the Clones, Revenge of the Sith, Star Wars - A New Hope, The Empire Strikes Back, and Return of the Jedi concerns the adventures of the young hero, Luke Skywalker, as he battles a corrupt galactic empire, in the form of the evil Darth Vader.   Accompanying him on his quest, along with a motley crew of humans and aliens, are two robots or, in the characters' words, droids.   ("Droid" is the shortening of the word "android," a term usually associated in science fiction with artificial beings constructed of biological material; however, robots, are constructed of mechanical parts).   The two droids are C3PO and R2D2.   C3PO is the epitome of the intelligent, verbal, humanoid robot so often found in science fiction.   It is almost human in its attitudes and reactions - the perfect robotic companion.   R2D2, on the other hand, while just as intelligent as its partner, is more robotic in design.   Balanced precariously on two wheeled legs, R2D2 communicates through a series of clicks and beeps that only its robotic peers can accurately decipher.   Star Wars stories are filled with a multitude of robots, most are servants to be manipulated by the animate beings around them.

1980 Star Trek The Motion Picture:  A huge mass of energy, that turns out to contain the ultimate robot, is on its way toward Earth, devouring all life in its path.   The Enterprise is sent out to investigate.   Curious about the starship's intentions, the computer turns one of the crew members, a woman of course, into a robot and sends her back to the ship to scout around, clad in a white mini-dress and plastic high heels - what every well-dressed robot wears in space.   And as could be expected, Kirk and logic prevail - Earth is saved.

1982 BladeRunner:  In 21st century Los Angeles (2019), a semi-retired policeman, known as a "Blade Runner," is assigned to hunt down and eliminate four "replicants," genetically created humanoid robots.   They are on earth illegally from an off-world colony where they were used as laborers, and with thier built-in life span of only four years almost over, the androids have jumped ship in order to confront the individual who designed them.

1986 and 1988 Short Circuit I and II:  When a top secret Department of Defense experimental laser-armed robot named Number Five gets zapped by a lightening bolt, he malfunctions and starts spouting peace slogans.   Naturally, the newly pacifist machine wants out of the military, so he escapes.   As a frantic search for the creature begins, Number 5 settles down in his new home... with a gentle young woman who has every intention of holding on to her find.   In the second movie, the sweet-natured robot called Johnny Five escapes from its lab and wanders around the big city with only curiosity to guide him.   His silly inventor, an Indian man who ludicrously butchers the English language, teams up with some local retailers to re-capture his wayward creation.

1984 and 1986 Terminator I and II:  Arnold Schwarzenegger plays an indestructible robot ( called a cyborg ) who travels through time from the post-apocalyptic wasteland of 2029 to present-day Los Angeles on a special mission to assassinate the "mother of the future" - an innocent young woman who has no idea she is destined to give birth to a son who will become a powerful enemy of the future robotic world order.   In the sequel, the deadly assassin takes on the form of a morphing shape-changing robot, the T-1000.   Arnold plays the role of a second "friendly" Terminator who is also sent back in time to try to stop the T-1000.   Arnold comes through the time machine naked, quickly appropriates some snappy biker gear, a Harley, and a wide assortment of guns, and promptly sets out to protect the boy.

1987-1995 Robocop I, II and III:  This is a sci-fi action fantasy set in a burnt-out, crime-infested Detroit of the future (the first was technically filmed at the Biltmore hotel in midtown Atlanta).   When a cop is almost killed in the line of duty, the corrupt corporation that runs the police department decides to use his near-dead body as the basis for a specially constructed cyborg - the first in what they intend to be a line of super-efficient, crime-fighting machines.   But the corporate execs didn't take into account the elements of human nature still lurking beneath his state-of-the-art hardware.   It turns out Robocop has a mind of his own and sets out to take bloody revenge on the vicious gang members who tried to kill him.

2000 Bicentennial Man:  Andrew Martin (Robin Williams) is a household android whose intended function is thrown for a loop when he begins to feel genuine human emotions.   Over the next two centuries the resulting dealings with his adopted family and new acquaintances provide ample opportunities to raise important questions about individual human existence, as Andrew seeks to become human.

2001 A.I. Artificial Intelligence:  A young boy, David is the first mecha (a futuristic term for a mechanized human being) designed with the ability to love.   A couple whose son is in a coma "adopts" David to help them recover from their loss.   Naturally, things do not go as planned, and David is forced to leave the mother and make his way in the world.   Traveling with Teddy, a hi-tech stuffed bear, David escapes the Flesh Fair, where angry humans destroy mechas to "purge artificiality."   He befriends Gigolo Joe, a robot designed to pleasure women and Joe agrees to help David in his quest to become human.   David reaches "the end of the world" (a Manhattan flooded by melted polar ice caps), and a far-future epilogue propels A.I. into even deeper realms of wonder.

Fantasy Becomes Reality

But while these icons of fantasy have all fed our imaginations with images of intelligent, independent robots, it took some time to develop any functional reality behind all these elaborate robotic images.   Yet as time progressed, these stories sparked the imaginations of great visionaries: mathematicians, scientists, hobbyists and tinkerers who discovered practical ways for real robots to perform functions in our world.   Leaps in technology and in computers made automation possible as early as the 1920's. What follows is a timeline of significant moments in the history of the development of robotics.

1937 Alan Turing publishes "On Computable Numbers, with an Application to the Entscheidungsproblem" which introduces his concept of the now famous Universal Computing (or Turing) machine.   From this abstraction the entire modern computing infrastructure was built; the Turing machine still serves as the basis for the theory of computation.   Turing was key in building the Colossus, a secret Alliance computer that broke the Enigma encryption during World War II.   Later, with his "Turing Test," he helped define our modern conception of what characterizes an intelligent machine.

1946 Emergence of the computer.   George Devol patents a general purpose playback device for controlling machines, using magnetic recording.   At Massachusetts Institute of Technology (MIT), Whirlwind, the first digital general purpose computer, solves its first problem.   J. Presper Eckert and John Mauchly build the ENIAC (Electronic Numerical Integrator And Computer) at the University of Pennsylvania - the first electronic computer.   ENIAC ran at a speed of 100KHz, utilized 17,480 vacuum tubes and occupied a large laboratory.

1948 Norbert Wiener, a professor at MIT, publishes Cybernetics or Control and Communication in the Animal, a book which describes the concept of communications and control in electronic, mechanical, and biological systems.

1950 W. Grey Walter, a world-renowned neurophysiologist credited with developing the first EEG brain topography machine, publishes a paper, "An Imitation of Life" (Scientific American, May 1950, pp. 42-45).   Therein, he details his ground-breaking work during the late 1940's into real-world autonomous agents by describing his Machina Speculatrix, a paradigm for the first mobile, autonomous robot vehicles (a.k.a. turtles).   Using a simple neural network architecture and a platform complete with a 2-vacuum tube computer, light and touch sensors, Walter's turtles were able to navigate in a simple environment and respond differentially to varying light levels.   Unique (i.e., emergent) behaviors based on attraction and repulsion to light were realized, especially when multiple turtles were equipped with light sources within the same environment.   While Walter's purpose with Machina Speculatrix was to demonstrate that biological mechanisms could be transferred to control of machines, his pragmatic solution served as inspiration to future autonomous robotics endeavors.

1950 Claude Shannon, widely considered as the father of modern information theory, exhibits one of the earliest experiments in artificial intelligence with his electromechanical mouse, Theseus.   By modeling actual mouse behavior, Theseus was able to navigate a maze using a brain of 72 magnetic relays, remember maze layout, and adapt (in real time) to changes in maze structure by selectively forgetting temporally invalid information (maze traversal problems are now standard fare in artificial intelligence courses).   While Theseus was fundamentally a reactive organism, it exhibited some of the first deliberative behaviors seen in any machine.   Indeed, the machine intelligence problem of autonomously solving a maze is akin to the problem of routing messages through a communications network.   Hence, Shannon applied the lessons learned with Theseus to what is now the accepted theory of network routing and switching.   Shannon later went on to create other intelligent machines including one of the first viable chess-playing machines.

1951 In France, Raymond Goertz designs the first teleoperated articulated arm for the Atomic Energy Commission.   The design is based entirely on mechanical coupling between the master and slave arms (using steel cables and pulleys).   Derivatives of this design are still seen in places where handling of small nuclear samples is required.   This is generally regarded as the major milestone in force feedback technology.

1954 George Devol designs the first programmable robot and coins the term Universal Automation, planting the seed for the name of his future company - Unimation.   He joins with Joe Engleberger to take his prototype the Unimate to different companies and investors for fundraising purposes.   The Unimate was the first industrialized robot that took red hot parts from a die-casting machine and set them down.   Here the robot was redefined as having three important components or axes.   First, it had to move independently, second, it had to be reprogrammable, and third, it had to have memory to perform several different steps.   The prototype, called the Unimate, weighed 2,000 pounds, had memory stored in a clunky magnetic drum and relied on feedback or sensor mechanisms.   It took Unimation fourteen years to turn a profit.

1955 Marvin Minsky and John McCarthy coined the term Artificial Intelligence to describe computerized thinking machines.   They established an artificial intelligence lab at MIT.   Under educational research grants, the team built several machines that could "see hear and feel;" and complete very rudimentary tasks.   The hand or clamp had the ability to interface with its surroundings: it could weld, drill, spray or grip.   The sensors were built into its clamp.

1960 Unimation is purchased by Condec Corporation and marketing of Unimate Robot Systems begins.   American Machine and Foundry, later known as AMF Corporation, markets the first cylindrical robot, called the Versatran, designed by Harry Johnson and Veljko Milenkovic.

1962 General Motors purchases the first industrial robot from Unimation and installs it on a production line in New Jersey.   This robot with an end-effector (hands or clamps) is the first of many Unimates to be deployed.

1964 Artificial intelligence research laboratories are opened at Stanford Research Institute (SRI), Stanford University, and the University of Edinburgh.

1965 Homogeneous transformations is applied to robot kinematics - this remains the foundation of robotics theory today.

1966 Carnegie Mellon University establishes a Robotics Institute.

1966 Grand efforts are made to change popular perception of robots in America.   The Unimate appears as a "guest" on The Johnny Carson Show, where it golfs, pours a beer and conducts the orchestra.   After finding the typical American company still living in fear of robotics (businessmen wanting a quick return on investment), another market emerges in Asia.   Japan embraces robotics because of the country's ability to realize the long-range potential cost savings of robotics.   Japan buys the Versatran robot from AMF (the first robot imported into Japan).

1967 Japan takes more interest in American robotic designs.   Kawasaki purchases and licenses a hydraulic robot design from Unimation and starts production in Japan.   Years later Japan will become the largest users of robotics in the world.

1968 Stanford researchers build Shaky, a mobile robot with vision and limited reasoning capabilities.   It was driven by two motors, had its vision from a television monitor, its brain was a radio link to an off-board computer the size of a room.   Shaky was five feet tall and could make a map and navigate by remembering the wheel revolutions.   His younger "brother," "Flaky," was later introduced with enhanced components such as speech recognition and software.

1970 Professor Victor Scheinman of Stanford University designs the "Standard Arm" (later to become known as the Vicarm.)   Today, its kinematic configuration remains known as the Standard Arm.

1973 Cincinnati Milacron releases the T3, the first commercially available minicomputer-controlled industrial robot (designed by Richard Hohn).

1974 Victor Scheinman forms Vicarm Inc. to market a version of the Vic-arm for industrial applications.   The new arm is controlled by a minicomputer.

1976 Robots are now being considered for uses outside of controlled environments such as in radioactive test sites and in space explorations.   Robot arms are used by NASA on Viking 1 and 2 space probes.   Vicarm Inc. incorporates a microcomputer into the Vicarm design.

1977 ASEA, a European robot company, offers two sizes of electric powered industrial robots.   Both robots use a microcomputer controller for programming and operation.

1977 Unimation purchases Vicarm Inc.

1978 Carnegie Mellon's robotic division is used in field robotics by helping create the RRU (Remote Reconnaissance Vehicle) designed to disassemble contaminated areas.

1978 Using technology from Vicarm, Unimation develops the PUMA (Programmable Universal Machine for Assembly), a smaller electronic robot that was run on an LSI II computer.   The PUMA can still be found in many research labs today.

1979 Sankyo and IBM market the SCARA (selective compliant articulated robot arm) developed at Yamanashi University in Japan

1982 Japan continues to take the lead in the Robotics industry, by coming out with products that have new levels of efficiency.   Fanuc of Japan and General Motors form joint venture in GM Fanuc to market robots in North America.

1984 Joseph Engelberger starts Transition Robotics, later renamed Helpmates, to develop service robots.

1986 With Unimation license terminated, Kawasaki develops and produces its own line of electric robots.

1988 Stäubli Group purchases Unimation from Westinghouse.

1994 CMU Robotics Institute creates Dante II, a six-legged walking Robot to explore the Mt. Spurr volcano in Alaska and sample volcanic gases.

1995 Intuitive Surgical formed by Fred Moll, Rob Younge and John Freud to design and market surgical robotic systems.   Founding technology based on the work at SRI, IBM and MIT.

1997 RedZone robotics captures the emerging market of jobs deemed "too dangerous for humans."   The Houdini was a robot designed to locate cracks, leaks, nuclear waste chemicals and radioactive sludge from tanks, mines, pipes and caves.   These odd looking robots depended upon wheels to navigate terrain.

1997 NASA's Mars PathFinder mission captures the eyes and imagination of the world as PathFinder lands on Mars and the Sojourner rover robot sends back images of its travels on the distant planet.

1998 Honda showcases the P3, the 8th prototype in a humanoid design project started in 1986.

2000 GeckoSystems, Inc. develops their PCR (Personal Computer Robot) as a basebot for their CareBot™ PCR 1.0.   This basic robot can explore and map its environment and respond to the requests of its user.

2000 Honda showcases Asimo, the next generation of its series of humanoid robots.

2000 Sony unveils humanoid robots, dubbed Sony Dream Robots (SDR), at Robodex.

2001 GeckoSystems, Inc. introduces the CareBot PCR 1.4 at the Atlanta Computer Show.   The CareBot 1.4 is designed and marketed for helping the elderly, the disabled, and monitoring children.

2001 Sony releases the second generation of its Aibo robot dog.

2001 SSRMS Built by MD Robotics of Canada, the Space Station Remote Manipulator System (SSRMS) is successfully launched into orbit and begins operations to complete assembly of International Space Station

Robots of the 80's

"Get me a beer! I want my robot to get me a beer!" In the 1980's the technology to build a personal mobile robot was not particularly new, but making it all work together was.   Nobody had done that before with much success.   Now that all this technology could be used in unison, what was to be done with it?   Fetching and serving was much more complex than it appeared in the movies.   Even simple actions take a great deal of processing to implement.   Things that humans do with their bodies without a second thought still require a great deal of processing and storage to accomplish with a robot.

Now that we can have a robot, what can it do for us?   Most people think it would be great to have a personal mobile robot to do menial or unpleasant tasks such as vacuum the floor, do the dishes, pick up the clothes, clean the toilet or mow the lawn.   In the effort to get that beer from the refrigerator to the TV room, a few creative, insightful personal mobile robots were devised.

The design of these robots was the groundwork for the personal mobile robots we have today.   Some good examples of innovative design in personal mobile robots in the 1980's are discussed below:

ANDROBOT
Androbot had its own evolution as a personal mobile robot company.   It started with Androman, an extension of the Atari 2600 game system.   This was a 12-inch robot controlled by a joystick with an infrared link on a floor mat with a picture of a cratered landscape, similar to the moon.   Some speech was supported as feedback for the player.

F.R.E.D.
(Friendly Robotic Educational Device) was a robot-looking device that wasn't much more than a mobile plotter.   It could draw geometric designs from a computer on a piece of paper.   Much was planned for F.R.E.D., like a synthesizer for speech, but nothing was done.

TOPO-I
The Topo, another Androbot creation, stood at 36 inches and was designed to be a mobile extension of the home computer, which contained the intelligence for the robot.   TOPO-I could be driven with a joystick or with software control.   It had no speech or feedback to the computer and wasn't much more than a toy.   This product was released in 1983 and later upgrades ( TOPO-II and TOPO-III) had a bi-directional infrared link to the host computer.   They employed text-to-speech and moved from BASIC to FORTH as an operating system.   A late prototype of TOPO also included an on-board vacuum cleaner.


BOB
(Brains On Board), based on the TOPO frame, had multiple IR sensors to keep from bumping into objects and people.   Bob was unique because it carried the processor (an 8086) and 3MB of RAM on board the robot so it did not require any link or connection to a processor.   BOB was 36 inches tall, weighed 42 lbs, could navigate through the home and perform basic fetch activities.   Bob had a vocabulary of over 100 words and phrases that it could speak in a "human like" voice.   Later developments for BOB included an "AndroFridge" can dispensor where BOB could actually retrieve that beer and bring it to its owner.


MAXX STEELE
There were approximately 5000 MAXX STEELE units built by CBS Toys for IDEAL.   This was an actual robot built by a toy company for entertainment.   The main disadvantage of the Maxx Robot was its fragility: many of the parts were made of plastic and would eventually break.   Maxx ran on batteries and could run for 1.5 to 4 hours before needing a recharge, depending upon usage.   Arms, wheels, wrist, and claw each had programmable steps.   It had a better vocabulary as it could say 140 words and play 127 notes in two octaves.   Battery Charge Time: approximately 14 hours, depending on conditions.   It had two arms tied together with a "wrist" that contained a claw for some manipulation.   MAXX STEELE ran on a 65C02 (CMOS) microprocessor that was custom designed expressly for this unit.   Internal Memory: 2K RAM (CMOS), 8K ROM


HEATHKIT HERO
The Heathkit HERO had onboard sensors for light, both visible and infrared, sound and motion detection.   In addition, it had a sonar ranging system.   The motion detection system was useful for about 15 feet while the effective range of the sonar ranging system was from 4 inches to 8 feet.   It moved about on 2-wheel drive with rear-wheel steering.
Distance was measured with odometery and an optical sensor counting wheel revolutions.   The HERO utilized an 8-bit 6808 processor.   Sequential access memory was provided via cassette tape.

HEATHKIT HERO JR
The HERO JR was designed to be a more entertaining device.   It was preprogrammed to sing songs like "Daisy" and "America."   The HERO JR employed a light sensor, ultrasonic sonar, sound detector, and an infrared sensor.
The sonar employed a Polaroid ultrasonic unit and was accurate from about 4 inches to more than 12 feet.   The HERO JR was powered by two six-volt rechargeable batteries and recharged via a plug in wall charger.   HERO JR could operate about 4 hours before recharging.

HERO 2000
The HERO 2000 was a completely different approach to robotics than the previous HERO entries.   In particular, the HERO performed multitasking by utilizing eleven 8-bit peripheral microprocessors.   Each microprocessor had tasks to perform separate from the main processor.   The main processor tied all the activity together.   The HERO 2000 also came equipped with a robotic arm, utilized a 360-degree sonar with a range of from 4 inches to more than 10 feet.   A narrow-range temperature sensor was onboard as was a sound sensor that was sensitive to 255 audio level.   It moved around using two-wheel drive with front-wheel steering with servo-motors.   It's brain was a master microprocessor, several peripheral microprocessors, and 24K of RAM expandable to 576K.   If the optional robotic arm was employed, 5 more peripheral microprocessors were added for a total of eleven slave processors.   It supported up to 12 additional cards.   It operated on a MS-DOS operating system and had full BASIC installed in 64K ROM as well as an onboard 5 1/4" floppy disk.   It could communicate with a direct text-to-speech conversion system and a 2-way radio link for data between the robot and a console unit.

GEMINI
The Gemini was marketed as "The Autonomous Robot."   Touted as the "self-navigating, self-charging, multiple-processor-based, life size robot with an unprecedented 100K built-in artificial intelligence operating system, speech recognition, speech synthesis, multiple environmental sensors and a rugged computer controlled propulsion system," the Gemini represented a breakthrough in 80's robotics.   It had two types of sensor systems: nine Polaroid ultrasonic sonars and contact bumpers monitored by the propulsion computer.   Intelligence was provided by its three on-board computers.   One was for the artificial intelligence, one for voice/speech recognition and speech synthesis/text-to-speech, and the other for propulsion control.   All computers were CMOS chip devices.   Speech recognition and text-to-speech are products which enabled the Gemini to respond to voice commands.   Coded infrared room beacons supplemented navigation.   The robot was able to "see" the infrared beacons and interpret the code to determine its location.


A scheduler interface was provided to schedule tasks for the robot.   This was accessed with the internal keyboard and onboard display provided with the robot.   The Gemini supported a radio-frequency link to a desktop unit.   The Gemini was 48 inches tall, 20 inches in diameter, and weighed 70 lbs.

Evolution of Robotic Components

Vacuum Tubes
Early robots were built with vacuum tubes.   These devices were large, energy-consuming, heat-producing devices of limited speed.   When the transistor arrived on the market, it used a fraction of the power.   100,000 transistors used as much power as one vacuum tube.   The size, power and heat changes added by the introduction of the transistor opened the door to development of the modern computer.   The ability for large-scale mobile electronics was now possible.

By the late 1970's, the emergence of new technologies finally made the production of personal robotics feasible.   Yet feasibility does not always lead to reality.   It wasn't until the 1980's that computer processing technology evolved to provide some intelligence in the mobile robot.

Sensors
For a machine to be a true robot, it has to be able to respond to its environment.   Many robots use sensors to indicate if it has come in contact with another object (bump sensor), sensors that tell the relative position of the robot to other objects (ultrasonic sonar or infrared sensors) and sensors to indicate wheel speed and number of revolutions (odometry).   Other sensors are fitted as necessary according to the specific tasks that the robot is to perform.

Motors
High-tech, lightweight, high power-to-weight ratio motors provide locomotion.   In the 1950's and 1960 s, these motors didn't exist, or at least not with general availability.   When they did become available, the cost was generally prohibitive for any use but the military or the space program.   Lower cost, heavier, less-efficient motors have been available since before World War II, but controlling them in a precise manner has always been difficult.

Rechargeable Power Systems
While there are various choices for a rechargeable power system for a mobile robot, lead-acid batteries (the kind used to power automobiles) are reliable, cost-effective stable power storage devices.   GeckoSystems is the only robotic company in the world that has designed a robot that is powered using an off-the-shelf car battery.   This innovative use of existing technology is one way that the GeckoSystems products are able to run for ten to twenty-four hours at a time without recharging.

Processing Power
A robot with no intelligence isn't really a robot as it is merely an atomaton, no more that a mechanical toy or movie prop.   To make a machine into a robot requires the addition of intelligence.   As stated in the definition of "robot": "operates with what appears to be almost human intelligence" or, as commonly referred to today, artificial intelligence.

Personal robots in the 1980's were pivotal in the evolution of mobile robotics.   The processing power to develop artificial intelligence was now available in a smaller package.   Using less power, computers could now be put on a mobile platform, or in some cases, on a desktop with a remote link.

Power Consumption and Availability
As the processing platforms became better, faster and smaller, the power requirements lessoned.   As a result, a smaller power storage device and smaller batteries could be used.   This was a boon for the intelligence of the robot, as well as for managing the machine's size and weight.   Lighter weight also translated into less power consumed by the motors used for locomotion.

The 90% Software Solution
A robot, with the addition of artificial intelligence, becomes almost 90% software.   This software interprets signals from sensors that control where the robot is going and what it is doing.   Software monitors the many kinds of sensors built into the robot and makes decisions based upon the information gathered from those sensors.   Software also allows interaction with humans in some sort of reasonable, rational (or at least predictable) manner.   In essence, the machine becomes the response mechanism and the interface for the software in the robot.

Personal Robots in the 21st Century

The Personal Computer: A Boon for Robotics
During the PC boom of the 90's, CPU speeds and available RAM memory improved dramatically, while prices plummeted.   New, low cost technologies such as web cams, cell phones, voice recognition and wireless helped pave the way for new features for consumer robotic products.   More processing power on smaller platforms could either be on-board the mobile robot, or on a desktop with a remote link from the PC to the robot.   By the mid-nineties, several sophisticated robots came on the scene, not just as a novelty, but on the shelves in stores.

Significant advances were made in the area of personal mobile robots from the mid 90's to today.   In the past seven years, the world has seen a notable acceleration in developments in robotic navigation after decades of frustration.  

Conclusion

Many robot designers are attempting to create machines that mimic humans.   Is such a future a possibility?   Can machines of metal and plastic even closely imitate flesh and blood?   Though we're still nowhere near the point where robots are walking around the house retrieving drinks from the refrigerator, we are closer than ever before.   Over the past two decades, movies, comic books and television shows have in some ways been the standard to which the future will be compared.   Despite these pulp fiction images of disaster, world domination and evil doing, robots developed presently are created to help, rather than hinder, humanity.   The military is already using robots to clear minefields and survey battlefields.   About a dozen small robots were put to use as part of the rescue and recovery operations following the World Trade Center disaster, for example.

Today, it is not only conceivable that human interaction with robots will be the norm, but it is becoming much more prevalent as we move further into the 21st century.   A personal robot as a device for the home can be trained to respond, interact and adapt autonomously to its environment.   One day soon, personal mobile robots will become an indispensable member of the household or workplace by providing entertainment, education, communications, assistance, security, and a host of other useful functions.

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